On the Maps feature, you can place location pins and also add additional map pages to each created map using the plus in the bottom right corner. This is a nice feature as it allows me to import different versions of the same map, such as maps where the terrain has changed across time or one map that shows trade routes and another that shows terrain, and I can keep all of this contained within the same map or world.
However, when you add location pins, they are mirrored across every image added to that map. This kind of hurts the benefit of being to add additional versions of the same map as some of my locations might not exist on different maps. An example of this might be a city being destroyed during a war and on the post war map, I might want a different location pin for the city ruin versus the city itself. Or at the very least, the ability to remove that pin for that version of the map while keeping all the other mirrored pins.
I think the pins should be local to each image/page, or that at the very least you should be allowed to remove (preferably this one) or add them as your choose between the different images/pages.
I understand I could just create folders and different versions of the same map but I feel like this simple change to be able to modify the pins a bit more adds a significant amount of flexibility and capability to this feature.
Hmm this is tough. On one hand, I feel like many people will use a couple different versions of a map (say, political map, biome map, and topo map) and they'll want to see all locations on all layers. Allowing for each page to have a unique configuration of pins might mean that those users would have to pin locations multiple times (once per layer).
I suppose what we could do is have pinned locations go on all maps by default, and then having the option to "Remove Pin from Layer" that only removes the pin from the current layer. Would this work for you?
That would actually be perfect. I myself would also prefer to have them mirror with the ability to remove pins on certain layers rather than having to re-add them on each layer. That way if I place pins for cities, I could then have different versions of the same map where the pins would mirror. My cities would mirror across my political map, geographical map, trade route maps, etc. But the ability to remove these would allow me to keep a base map for just terrain, or include the same map for pre, post, and active war times where cities may have risen and fallen. Or put forts on one map but not on others.
My main reason for asking this, is small changes to pins such as a post and pre war map have to be done on completely separate maps currently. One of my books has dozens of maps though that stretch across wars and different times with lots of changes, some minor and some quite large. With the pin feature I'm suggesting, I could the pair the different maps of different times together using the layers. rather than having to create a new map for each one. In situations like that, trying to distinguish my maps into a group makes it more organized but a country map and a continent map would obviously have pins in different locations. The same goes for maps where natural disasters or war have affected the continent.
It would be especially useful for timeline tracking on your map as well. You could have a map that shows the changes to cities and topography over time, each layer being a farther year in your timeline, showing the new changes since the previous layer map.
We've just updated our development build of Campfire Blaze with the suggestions from above. You'll now be able to right-click a location pin and select "Unpin from Layer", which will disable the visibility of the pin on that layer, but will preserve it across all the other layers. If you have hidden pins, you'll be able to right-click anywhere on the map and pull up a list of all the hidden locations to be able to "Re-pin" them individually.
This will be getting pushed out to the website on our next update, but definitely let me know if there's anything you think we're missing with this fix.